![]() Each ingredient is selected and added using the touchscreen. Once the right ingredients have been chosen and a recipe has been selected, the food can be made. Cooking creates meals to restore health and Technical Points (used for special attacks). Ī stable gameplay element, Cooking, also appears. Actions such as healing, character control and item usage are all controlled using the DS touch screen. This allows for characters to evade or surround enemies. During battles, characters can switch between three plains of movement, as opposed to previous 2D Tales titles which restricted characters to a single plain. After setting up a formation in advance, players can switch between characters at will during battle. The player controls one character, with the other two available in battle controlled by the game's artificial intelligence. The version used in Tempest is called the "3-on-3 LMBS". The battle system is a scaled-down version of the Tales series' recurring Linear Motion Battle System (LMBS), a real-time system similar to a fighting game where character actions are performed at the press of a button, with specific buttons triggering either normal or special attacks. For instance, strong enemies appear at night, and towns cannot be accessed, but conversely some items and treasure are only available at night. The world is governed by a day-night cycle, effecting the environment and the behavior of elements within it. The characters and environment are displayed on one screen of the Nintendo DS system, while menu options such as the character's current status are displayed on the other. ![]() The player navigates the playable characters across 3D environments, including the overworld map, towns and dungeons. Tales of the Tempest is an action role-playing video game. Screenshot of a battle in Tales of the Tempest, showing the display, the HUD and the mechanics of the "3-on-3 Linear Motion Battle System". Originally described by Japanese media as a main title, it was later classified and described by staff as a spin-off. While some have praised the game's story and gameplay, others have faulted these and other aspects such as its technical quality and short length. Upon release, the game polarized Japanese and western critics, with Famitsu Weekly giving it a notably harsh review. Yoshizumi moved to delay the game twice before its release so as to refine the experience. As the first title in the series to be developed for the DS, the concept behind it was to create a compact Tales experience for that platform. Tempest was developed by Dimps, along with staff from Namco Tales Studio, including composer Motoi Sakuraba, designers Mutsumi Inomata and Daigo Okomura, and producer Makoto Yoshizumi. ![]() The game's characteristic genre name is Tamashii o yobisamasu RPG ( 魂を呼び覚ますRPG, RPG that Awakens the Soul). With his guardian and parents taken prisoner by the church authorities, he sets out on a quest with other outcasts to save them and overthrow the church's oppressive regime. The game follows Caius Qualls, a Leymon (race of werewolf-like shape-shifters who are persecuted for previous disastrous abuse of their advanced technology) who also have a human blood. The opening of the game was made by Production I.G (2D animated parts only) and uses the music VS composed by Koda Misono. ![]() ![]() The game makes use of the Tales series' recurring Linear Motion Battle System, customized so characters and actions can be controlled and determined using the DS touch screen, as well as incorporating multiplayer elements. A mainline title of the Tales series, previously considered a spin-off "Escort" title, it was released on October 26, 2006. Tales of the Tempest ( Japanese: テイルズ オブ ザ テンペスト, Hepburn: Teiruzu Obu Za Tenpesuto) is an action role-playing game developed by Dimps and Namco Tales Studio, and published by Bandai Namco Games for the Nintendo DS exclusive in Japan. ![]()
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